Racing to the Precipice
An exploration of the Armstrong–Bostrom–Shulman computational model of AI development competition.
Original publication by Stuart Armstrong, Nick Bostrom, and Carl Shulman.
Parameters
How many AI projects compete in each game.
Number of independent games simulated. Higher = smoother estimate.
What each agent knows about the others when choosing safety vs. speed.
Upper bound on per-agent capability draws.
How much agents disprefer a competitor winning. 0 = indifferent.
Leave blank for fresh randomness, or pin a value to reproduce a run.
Outcome plots
Disaster probability
Simulated0.660
vsAnalytical0.600
Δ +0.060
Randomness seed used7002643658159178